
Style of the font used to create this font asset. Name of the font used to create this font asset. Use the Face Info properties to control the font’s line metrics.

This section describes all the Font Asset properties. To adjust the properties of a font asset, select the font asset, and change the values of its properties in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Vertex Count ~10k, faces ~14k, Tris ~17k.You can adjust the properties of a font asset after the font asset is created. Highest Texture Resolution 2048×2048 (TGA).


This asset lets you take compatible characters from the assets store that have separate SkinnedMeshRenderers and mix and match their parts for your prototypes until you are ready to use custom characters.Īnd it will work with your custom characters that have separate SkinnedMeshRenderers.Įven if you are not a programmer you can still use this system for your game.

The purpose of this asset is to provide you with the ability to change the look of characters in your games similar to what you would find in role playing games, battle royale games, fighting, mmo, moba, dress up games etc. “If possible, please buy the package to support the developer”
